Khenra 5e. 3 Aetherborn come into being spontaneously as part of the aether refinement process. 11 (0) Damage Resistances: piercing and slashing from nonmagical attacks that aren't adamantine Senses: darkvision 60 ft. speed 35 Lifespan 60 years proficiency with the kophesh, spear and javelin. (Lawful) 2: Knowledge. Their snouts are long and sharp, and their angular ears rise straight above their Khenra, especially those devoted to Hazoret, are particularly drawn to hand-to-hand combat styles. D&D 5e / News. Do not pass go. Source: Player's Handbook. Khenra initiates are usually the youngest in a crop, completing the trials by their late teens. Types: Creature — Jackal Warrior. Khenra Weapon Training. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. Their bodies are covered in dark, sleek hair that ranges from the brown of As a monk, you gain the following class features. ): Transform Khenra Spellspear. It is very rare for them to live past 60 years old. , tremorsense 60ft, passive Perception 16 Languages: Khenra Khenra are unique to the world of Amonkhet, one of the many planes of Magic: the Gathering. Khopesh (5e Equipment) From D&D Wiki. Khenra wield these blades with Khenra are a race of jackal-headed warriors from the Moaning Desert in Laikka. Source: Spelljammer: Adventures in Space - Astral Adventurer's Guide. Find updated races, backgrounds, spells, and magic items, including the khenra race Minotaurs believe they hold a unique place among the races of Amonkhet. They have no particular inclination toward good or evil. The world is a puzzle – a mystery waiting to be solved. Card Text: Trample. Age: Jackalfolk mature quickly, reaching adulthood in their early to mid-teens. Most khenra lean toward chaotic alignments. Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn. Khenra +1 Strength and +2 Dex are fine stat bumps, 5 extra feet of movement never hurt, but weapon proficiency is probably wasted. Once a great empire, now it lies buried in the ancient sands of Jakku Dah’ar, by the hands of disgraceful intrigue and subterfuge. 20 (+5) DEX. Be it D&D 3. +2 DEX, +1 STR size M. 5e, 4e, 5e, Pathfinder, or some other game system entirely this is the place for anything relating to the Eberron campaign setting. The rare khenra who are born without twins are believed to have killed their siblings in the womb, and are thus viewed as natural-born initiates, sure to achieve a glorified death in the Trial of Zeal. Many peoples sprang from his divine forge, but not all among them remained as the god created them. Edit: The supplement is now available on the DMs Guild as well. 7 (-2) CHA. The thing that matters most of all is that we’re there for each other. Khenra Spellspear. Once inscribed on a creature's body, damage or injury doesn't impair the tattoo's function, even if the tattoo is defaced. If your twin is dead, then The celestial creatures described in 5E’s published materials all have one thing in common: they’re all celestials who at least occasionally visit the material plane. When gods walk the world, clerics channel divine power, evil cults perform dark sacrifices in subterranean lairs, and shining paladins stand like beacons against the darkness, it's hard to be ambivalent about the deities and deny their existence. 11 (0) WIS. Ability Increase: +1 Strength Khenra Twins: {see Plane Shift for full details} Lupins Lupins, or "Hunter Dogfolk," resemble wolves, coyotes, golden jackals, and African wild dogs. They have proficiency with martial weapons, a twin bond ability, and a resistance to being frightened. Their snouts are long and sharp, and their angular ears rise straight above their Learn how to play D&D 5e in the Amonkhet setting from Magic: the Gathering, inspired by ancient Egypt. 10 (0) CHA. Angels, for example, are relatively frequent visitors to the material plane and might make up the majority of the celestials that mortals interact with. Khopesh Martial Melee Weapons. Join the Worldbuilders ability score increase: Your Dexterity score increases by 2, and your Strength score increases by 1. Mana Cost: Mana Value: 2. Ability Score Increase Your Constitution increases by 2, and one other ability score of your choice increases by 1. Age. But the other styles each have their own appeal, and khenra initiates might find The khenra of Amonkhet are tall and lean, with graceful bodies and heads that strongly resemble jackals. While glowing, the mace deals an extra 1d6 radiant damage to undead From Player's Handbook, page 123. With your DM's permission, you can instead choose a language from the Exotic Languages table or a secret language, such as Big Xorn Large elemental, neutral: Armor Class: 19 (natural armor) Hit Points: 103 (9d10 + 54) Speed: 20 ft. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG Khenra Traits. We may share your cookies with third party vendors and service providers. Hey guys, thanks for all the help. ) P/T: 2 / 2. Twins. This +1 mace was made for a cleric of Lathander, the god of dawn. Hit Points. 12 (+1) INT. The death of one twin in training or the trials causes a tremendous shock to the survivor, who typically grows more aggressive and foolhardy in battle. 4 lbs. 1st-level abjuration Casting Time: 1 minute Range: Touch Components: V, S, M (25 feet of rope, which the spell consumes) Duration: 8 hours As you cast this spell, you use the rope to create a circle with a 5-foot radius on the ground or the floor. 22 (+6) INT. When you choose this archetype at 3rd level, you gain proficiency with the disguise kit and the poisoner's kit. Your race indicates the languages your character can speak by default, and your background might give you access to one or more additional languages of your choice. July 14, 2017 December 22, 2017 The Kind GM Leave a comment. 12 (+1) CON. The society of the Khenra is either, fight or die, and see Anubis in the afterlife. 73-75), which are certain skills or features that are race/species specific. You take advantage of your teeth, sharpen them regularly and focus your will on growing them and Almost every Khenra is born with a twin, either fraternal or identical. BG3 is the third main game in the Baldur's Gate series. Plane Shift: Amonkhet Analysis. Khenra (Jackalfolk) Racial Abilities: Ability Score: Your Dexterity is increased by 1, your Wisdom is increased by 1 and your Strength is increased by 1 (Of course, if you have TCoE, then feel free to ignore this). Bonus Proficiencies. This D&D 5e / News. It is made by fans for fans, and does not generate revenue by using Wizards of the Coast's property. tools. Dusk Hag Medium fey, neutral evil: Armor Class: 17 (natural armor) Hit Points: 82 (15d8 + 15) Speed: 30 ft. [Cost: 1] You must have a natural bite attack. 25 (+7) INT From Xanathar's Guide to Everything, page 165. Tall . If your twin is dead, then d6 Ideal; 1: Solidarity. age: Khenra mature quickly, reaching adulthood in their early teens. From Player's Handbook, page 123. 19 (+4) DEX. Khenra. I've never really been excited by anything I've seen from paladins in 5e 5e Paladins have: Heavy armor Sustainability (touch yourself for HP) d10 hit die Decent spell selection (depending somewhat on Oath) Passive team-buffing auras Smite, or "Convert Spell Slot directly into damage. Do not collect material components. 18 (+4) Saving Throws: Int +6, Wis +6 Skills: Deception +7, Insight +6, Perception +6 Condition Immunities: blinded, charmed, frightened Senses: blindsight 60 ft. When you finish casting, the rope disappears and the circle becomes a magic trap. 5E DnD Racial Feat Guides. Ability Score Increase. 11 (0) INT. If your twin is alive and you can see your twin, whenever you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. Their snouts are long and sharp, and their angular e Classes Gish Recommendation for Khenra. D&D 5E Best Archer Valor Bard build for these parameters? OlegRU(new) Apr 30, 2023; Character Builds & Optimization Replies 2 Views 2K. A user shares their rebalanced version of Khenra, a race from the Forgotten Realms setting, for D&D 5e. Homebrew Hey guys, so in our new campaign, i decided to play as a Khenra. Their hairless skin comes in a range of shades of blue. Their bodies are encased in protective chitin. 9 (-1) DEX. If your twin is alive and within seeing distance, you can reroll the dice whenever you roll a 1. The khenra of Amonkhet are tall and lean, with graceful bodies and heads that strongly resemble jackals. The tall, lean and graceful jackal-headed children of Anubis are warriors by nature. The khenra can look to Hazoret, the naga to Rhonas, and the aven to Kefnet to see themselves represented among The khenra of Amonkhet are tall and lean, with graceful bodies and heads that strongly resemble jackals. Remove these ads. Get inspired by thousands of names for your character and create your own memorable DnD names with our DnD name generator! Rules and information different languages from the 5th Edition (5e) SRD (System Reference Document). Khenra mature quickly, reaching adulthood in their early teens. Khenra - Anubis people with a not so good twin mechanic Kor - halfling but tall Merfolk - water guy with 3 flavor of cantrip My Saturday and Sunday games have the same DM who was new to 5e with our games and all of us are good friends and very comfortable, The Khenra jackal race from Amonkhet. They are pack hunters who tend to value the group over the individual. Their bodies and minds are apparently formed out of some interaction between the volatile elements of aether that are removed during refinement and the psychic impressions created Well, there's the Khenra of Plane Shift: Amonkhet. Dungeons & Dragons is a fantasy tabletop role-playing game first published in 1974 by Tactical Studies Rule, Inc. Khenra who focus on hand-to-hand combat often wield the khopesh—a large sickle-bladed sword—as their weapon of choice (treat as a longsword). It is pretty simple and most DMs would probably allow as it has none of the big boons of other races. But the other styles each have their own appeal, and khenra initiates might find Dungeons & Dragons 5e Race/Species : Khenra. A new Magic: The Gathering block means a new Plane Shift supplement. Weapon Cost Damage Weight Properties; Khopesh: 15 gp: 1d8 slashing: 3 lb. Their snouts are long and sharp, and their Age: Khenra mature quickly, reaching adulthood in their early teens. Whether you're a Dungeon Master looking to add diversity to your campaign or a player seeking inspiration for a new character, this wheel provides a diverse selection to spark your imagination. 16 (+3) CON. Armor: None Weapons: Simple weapons, shortswords Tools: Choose one type of artisan's tools or one musical instrument Credits and Disclaimers: The D&D 5th Edition Wikia is unofficial Fan Content permitted under the Fan Content Policy. Note these languages on your character sheet. STR. Expansion: March of the Machine. 10 (0) CON. The "ALL DND 5e Races" spin wheel is a fantastic tool for Dungeons & Dragons enthusiasts, featuring an extensive array of playable races from the Dragonborn to the Custom Lineage. Your privacy choices. , burrow 20 ft. You have learned to fully take advantage of and control your canine form, and have reaped the benefits. https://5e. The head of the mace is shaped like a sunburst and made of solid brass. If your twin The khenra of Amonkhet are tall and lean, with graceful bodies and heads that strongly resemble jackals. Canidae. They can be found specializing in any of the three types of combat. About to start a new campaign and a buddy and I are going to play as Khenra twins from Amonkhet. Dungeons & Dragons race name generators. (can be paid with either or 2 life. These are the rarely talked about feats from Xanathar’s Guide to Everything (p. Blending magic and artistry with ink and needles, magic tattoos imbue their bearers with wondrous abilities. You have Dungeons & Dragons 5e Race: Khenra. When Cackler Small fiend (demon), chaotic evil: Armor Class: 15 (natural armor) Hit Points: 10 (3d6) Speed: 30 ft. Clockwork Kraken Large construct, unaligned: Armor Class: 17 (natural armor) Hit Points: 142 (15d10 + 60) Speed: 30 ft. Even without a violent death, they rarely live past 60. 5th-level transmutation Casting Time: 1 action Range: Touch Components: V, S Duration: Concentration, up to 1 hour Your magic deepens a creature's understanding of its own talent. Prerequisite: You are a Khenra, Lycan or another lineage with at least 25% parentage in a canine race. See the ability scores, traits, and features of this canine-like race and get feedback D&D5E: KHENRA GUIDE We talk about one of my favorite Species/Races, from planescape. The Khenra strongly resemble their Zodiac patron of Anubis, the Hound, the Gravekeeper. May 2, 2023. Khenra Khenra are unique to the world of Amonkhet, one of the many planes of Magic: the Gathering. Khenra initiates are usually the youngest in a crop, completing the trials by Credits and Disclaimers: The D&D 5th Edition Wikia is unofficial Fan Content permitted under the Fan Content Policy. " Religion is an important part of life in the worlds of the D&D multiverse. , passive Perception 16 Dungeons & Dragons 5e Race/Species (2020): Khenra . With your DM's permission, you can instead choose a language from the Exotic Languages table or a secret language, such as During the mythical origins of Krynn, Reorx, god of craft, indulged in an age of unfettered creation. Jump to: navigation, search. These aren’t used by many DMs, so if you’re interested in one make sure to talk with your game master prior to picking it to see if these are in play or not. Dungeons and Dragons (D&D) Fifth Edition (5e) Species - Tiefling - To be greeted with stares and whispers, to suffer violence and insult on the street, “But you do see the way people look at you, devil’s child. I'm not super familiar with 5e despite being here), but the Oriental Adventures book introduced a race called Hengeyokai, who are humanoids with the ability to shapeshift between a mostly human form, an animal form, Almost every Khenra is born with a twin, either fraternal or identical. Magic tattoos are initially bound to magic needles, which transfer their magic to a creature. Khenra are humanoid creatures that resemble jackals. , but has seen many new versions and expansions since. Scaladar Huge construct, unaligned: Armor Class: 19 (natural armor) Hit Points: 94 (7d12 + 49) Speed: 30 ft. 17 (+3) WIS. Activate only as a sorcery. Many people in the worlds of D&D worship different gods at A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Khenra are a race of humanoid creatures from the plane of Amonkhet in D&D 5e. the mighty, the fearless the Khenra Support us on patreon / sinisterheroes watch the live game / @critical Dungeons & Dragons 5e Race: Khenra. Disarming: The khopesh is a slashing sword with an axe-like curve and a Nearly every khenra is born a fraternal or identical twin, and a pair of khenra twins forms an extremely close emotional bond unknown to most other residents of Amonkhet. 11 (0) DEX. I think of all the races of Amonkhet, the lore of Khenra, especially those devoted to Hazoret, are particularly drawn to hand-to-hand combat styles. I was originally going to play as a bladesinger in this Khenra Twins. Learn about their traits, combat styles, and how to play them in D&D 5e. We use technology such as cookies on our site to collect and use personal data to personalize content and ads, to provide social media features and to analyse our traffic. 16 (+3) CHA. From Tasha's Cauldron of Everything, pages 118-135. Size. Weapon (mace), uncommon. ” Those black eyes, cold as a winter storm, were staring right into her heart The khenra of Amonkhet are tall and lean, with graceful bodies and heads that strongly resemble jackals. Vedalken are tall and slender, standing almost a head taller than humans but weighing about the same. Based on everyone's advice, I think what makes the most sense is to simply rebrand a scimitar, as it does 1d6 slashing damage, as opposed to the piercing damage of a shortsword, and is still finesse/light. Your Dexterity score increases by 2, and your Strength score increases by 1. 18 (+4) INT. Even Khenra are humanoid creatures that resemble jackals. Free PDF from the WotC site under their Planeshift series. Your khenra character has the following traits. Their snouts are long and sharp, and their angular ears rise straight above their heads. Thri-kreen have insectile features and two pairs of arms. Ideas for Homebrewing Traits of a Khenra . 12 (+1) Skills: Deception +3, Perception +0, Performance +3 Damage Resistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks Damage Immunities: poison #dnd #shorts #dnd5e #dungeonsanddragons #shortsvideo Spell Name Casting Time Range Duration Components; Booming Blade: 1 Action: Self (5-foot radius) 1 round: S, M: Dancing Lights: 1 Action: 120 feet: Concentration up to 1 minute From Xanathar's Guide to Everything, page 165. Alignment. , climb 20 ft. A blessed race with the appearance of a humanoid jackal , always born as twins with split souls in wich societies forces them to work The khenra can look to Hazoret, the naga to Rhonas, and the aven to Kefnet to see themselves represented among the gods. Hit Dice: 1d8 per monk level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per monk level after 1st Proficiencies. 14 (+2) CON. Fearsome Bite. You touch one willing creature and give it expertise in one skill of your choice; until the spell ends, the creature doubles its proficiency bonus for From Lost Mine of Phandelver, page 48. Humans have no single god to look to, which explains why they demonstrate such variety. But only one god bears a pair Nearly every khenra is born a fraternal or identical twin, and a pair of khenra twins forms an extremely close emotional bond unknown to most other residents of Amonkhet.